Wednesday, April 13, 2011

Super Mario Bros 2 Review


Super Mario Bros 2 review

Now this game is a LOT more interesting. First of, we in Europe and America didn't get this until it was included on the Super Mario Bros All star labeled "The Lost Levels". Well the title seems to be just right, they were lost all right. So how come we didn't get it? Well Nintendo of America thought it was to hard for the American audience so instead they switched out the characters of the Japanese game called "Doki Doki Panic" to characters from the Mario universe.

During that time we didn't know this and took it for what it was, Mario going around and picking up vegetables from the ground and collecting cherries. It was different from the first game but it's not like Mario Bros 3 wasn't different from the first game as well.

In Japan they released the American and Europe game but they called it "Super Mario USA"
Thinking about it, its rather strange.

Well, to get back to the game review.
Super Mario Bros 2 is a really hard game for several reasons : The physics isn't the same when you jump on enemies, it includes "wind" that either slows you down or gives you a boost depending on the direction it comes from and the lastly the stage design. Beating the 4 last levels in the the game sure is a challenge, i cant count how many times i got a game over screen. And figuring out that you must hit a special block for a wine to appear the first time through isn't that easy to figure out when the stage loops forever. On the other hand i love what they did in the final level when you meet 2 bowsers, first time you think "yaay, i just got past bowser, now its just the final stretch and i'm done with this game" and then...... there's one more. But beating the game rewards you with a sweet ending theme using the FM Synthesis sound that only the Disc System could produce. I personally think they should have released it in America and Europe, hell they released Ghost n goblins didn't they! 








The Pros and Cons

The Good Stuff:
  • The possibility to chose characters at start and they actually differ from each other
  • Well hidden secret power ups and 1-Ups
  • The ending theme using the Disc Systems FM Synthesis chip
  • The secret "World 9" which you obtain if you beat the whole game without the use of warps

The Bad Stuff:
  • Extremely hard at some points with some not so self explanatory parts
  • The FM Synthesis chip sound hardly used
  • The Poison Mushrooms


Well that's it for Mario Bros 2
Hope you enjoyed it.

Arashes Out! 

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