Saturday, June 23, 2012
Thursday, May 17, 2012
Things that makes my happy!
Friday, May 4, 2012
Game Boy Review : Mario Land
I thought i would wright a short review on one of my favorite Game Boy games. I picked this up from japan (CIB) for 2$, quite a good catch if you ask me. This game is ridiculously short and takes about 15 - 30 minutes to beat. This Mario game wasn't developed by Shigeru Miyamoto but instead developed by the creator of the Game Boy console himself. This man is called Gunpei Yokoi and he went on to created the japan exclusive console "WonderSwan" as well.
There's a lot of small differences in this game compared to the other before this one. For instance:
- Different "Star Power" music
- Koopas explodes when stepped on
- Mario's "Fire Ball" ricochets off walls
- Princess Toadstool (Peach) is replaced with "Daisy"
- Bowser is absent in this game, the boss of this game is called "Tatanga"
- There's 2 different levels where your handling a submarine and later a air plain
- Instead of a flagpole at the end of the levels, there's 2 doors ( the upper one always leads to a bonus stage)
- 1-ups are hearts instead of mushrooms
As you can see, there's a lot of differences. Some big, some small.
When talking about Mario Land i just have to mention the music. It, like the gameplay has a different feel to it. You can really feel that this isn't your regular Mario game, not that's there anything wrong with that!
My favorite tunes are the "Chai Kingdom", "Easton Kingdom" and the incredibly beautiful "End Theme".
There's not that much more to say about this game, its simple, fun and an excellent game to play when you don't feel like to dedicate your time on a big adventure that takes up several hours.
Also, here are some pics of the instruction book, back of the case and the whole set!
Enjoy!
Arashes Out!
Some pictures of my CIB Famicom / Super Famicom games
So i thought i should post some pictures of my collection of CIB Famicom games. I'm currently awaiting a shipment of 39 Famicom games directly from japan.
I will post some pictures on all the new famicom games as well!.
Stay tuned!
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Famicom games |
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Namcot Famicom games and a Taito game |
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Super Famicom games |
Monday, September 26, 2011
Tokkyuu Shirei Solbrain VS Shatterhand
VS
I was quite shocked when i bought Solbrain and found out that the game actually is the original Shatterhand made by Natsume. The difference between the games are actually quite big. The main character in Solbrain is a Robot/cyborg while in the NES version he is more or less a stereotypical muscle man like so many other games during that time. In Solbrain you collect "P" which is the games currency, meanwhile in Shatterhand it's "G". You can also power up your character on certain power stations all around the stages by standing on them and pressing the down button, but it's not free, you have to collect all the "points" or "money" to pay for it. The power up lets you deal twice as much damage with your fists and will disappear if you get hit a couple of times. There's also a healing station which works the same way except it heals you. During the game you will find the letter " " and " " and by combining them you can summon eight different robot companions who will help you during the stage. Each robots have their unique weapons and ups and downs so it's esencial to know what robot to use on which stage. There's even a special armor (or weapon in solbrain) if you successfully combine the same letters you used to summon you companion and still having him alive when that happens. The armor or weapon will give you a extremely handy weapon that deals a lot of damage and even makes you invulnerable, but the it's not infinite, there's a timer that slowly tics down starting on 15 and when it reaches 0 the suit disappears. If you get damaged you wont loose any life but time that's left on the armor. Here are some pictures that illustrates the differences a bit more.
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Shatterhand character |
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Solbrain character |
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Acquiring the armor in Shatterhand |
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Acquiring the gun in Solbrain |
The biggest difference in the game for me was that there is a whole level that has been totally replaced in Shatterhand. On the top right of the stage select there is a "Circus" stage in Solbrain, but in Shatterhand there's a submarine. The boss is replaced as well, in Solbrain there are 2 women who jump around and attacking you, i don't think Nintendo of America liked the thought of players beating women in video games.
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The level select with the submarine stage |
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And the level select with the circus stage |
Overall this game is a must play, although it may be a bit challenging to some people, the soundtrack and the unique play style will keep the more dedicated players going.
Friday, September 9, 2011
Quarth Review
I'we never liked puzzle games that much to be perfectly honest. I prefer games with a bit more action like Rockman, Gryzor, Akumajou Dracula and so on. But during my recent trips across the internet to but random Famicom games i came across this game which i have seen EVERY time i ordered games from that specific site and i thought to my self "Why don't i buy it, it looks cool and its dirt cheep (2$)". I didn't do any research on this and assumed it was a J-RPG game like so many other Famicom games out there. The picture on the site was blurry so i didn't see the blocks and everything ells on to top of the box. The only thing that i knew was that it's made by Konami and you just cant go wrong with them. To my surprise it was one of the most entertaining Puzzle/SMUP games i'we ever played. And the condition of the Box, Game and the Instruction book was in almost perfect condition, well worth the 2$.
To explain the game i think its easier to show the Instruction Book since it explains it pretty well.
The game auto scrolls vertically and you shoot square "bullets" to complete the shape.
I think its like a mix of reverse Tetris and the "2,4,6 and so on" stages of Salamander.
Quarth unfortunately only have 2 songs. One on the first half of a stage and then one with a bit more "Stress" to it on the second half of the stage when the game starts going a bit faster.
Speaking of stages.
There's 10 stages in total and you can even chose between 2 ships ( The one on the cover with the 2 angel kids carrying a "Space Pod" shaped object, the second ship is a more or less a bigger Vice Viper looking ship).
You can play the game on regular single player or Tag Play with another player or even play competitive against each other. There's even a "Change Play" option, but i have yet to try it out.
I was really surprised how addicting this game was, since its not as slow pace as some Tetris games tends to be, this was more like a fast pace shooter where you need to use your brain a bit more than usual. I like this game a lot. This just goes to show that Konami games on the Famicom doesn't disappoint (Mostly).
Well, there isn't anything more to say abut Quarth so please enjoy these pictures!
This is it for this time.
Arashes Out!
Wednesday, August 17, 2011
Wanpaku Kokkun no Gourmet World Review
"Wanpaku Kokkun no Gourmet World" or "Naughty Kokkuns Gourmet world" is one of my favorite newly bought games. Although this is a short game, it sure is one great gaming experience. First of this game has perfect difficulty since the 1st stage feels easy enough and for each level the game gets progressively harder. At the last 2 levels the game gets hard enough to challenge you, but not hard enough to make you shut of the game and make you go look for another game that's not as brutally hard.
The music isn't bad at all but its definitely not as good as it could have been. I feel like they didn't put enough effort in the music division like they should have.
The story goes like this: The evil chef "Hors D'Oeuvre" has taken over your restaurant and its up to you "Naughty Kokkun" to take it back.
Every boss and enemy in this game are food related. Everything from "Hamburgers" to "running grilled chicken" are out to kill you.
There have been some changes from the Famicom to NES. For instance "Kokkun" looked noting like the hero in the NES version and in the Famicom version he's standard attack is to hit the enemy's with he's head, but in the NES version he uses a black frying pan.
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Famicom Version |
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NES Version |
You can pick upp several weapons in this weird food-platformer. And they are:
Spoon - has a longer reach and a bit more powerful, but its a bit slower.
Fork - It's used like a "pogo-stick" and you can only hit enemies tat's underneath you .
Dishes - Probably the best weapon in this game, you throw dishes at enemies.
Pan - Pretty much like the "star" in Mario Bros except that you have a big pan over your head and you spin around and are invincible for a short period of time.
Instead of naming the levels simply 1 trough 6 they made it look like a food menu and the stages are called:
Stage 1 - Appetizer
Stage 2 - Soup
Stage 3 - Salad
Stage 4 - Fish
Stage 5 - Meat
Stage 6 - Dessert
Well this is a short and fun game, so if you ever want to kill 15 - 20 min then just play "Wanpaku Kokkun no Gourmet World" Or "Panic Restaurant" if you live in the rest of the world.
Arashes Out!
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